Every hand of truco starts the same way: the leader looks at three cards and puts one on the table. This chapter is that decision, read straight off the solved roots — which card opens, when the strongest card waits, and what the wrong choice costs in match-win chance.
The first decision
The leader's options at the root are wider than they look: play any of the three cards face up — or, when the raise ladder is live, call truco before playing anything. The solve almost never takes that last road: at 10×10 the immediate truco carries just 0.3% of its opening mix. Leverage is worth more after a round has been seen.
What the solve weighs in choosing the card is everything the theory chapters built: which round the hand most wants to win, what the lead reveals about the two cards behind it, and — at live-ladder scores — which continuations keep the truco threat pointed the right way.
The charts
The grids are Part I's own: each block fixes the lowest card, the axes place the other two, and a cell's colours are the solve's actual mix over first actions — dark blue leads the strongest card, sky the middle, vermillion the lowest, purple calls truco first. Hover or tap a cell and the readout prices every available opening for that exact hand.
Leads the strongest card on 57.9% of deals · the middle card 22.5% · the lowest 19.2% · calls truco first 0.3%.
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K | J | Q | 7 | 6 | 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5♣ | 90 | 50 | 99 | 100 | 100 | 100 | 100 | 99 | 99 | 100 | 86 | 85 |
| 5♥ | 92 | 93 | 97 | 97 | 94 | 99 | 96 | 98 | 99 | 92 | 100 | |
| 5♠ | 100 | 63 | 99 | 99 | 81 | 95 | 95 | 51 | 96 | 100 | ||
| 5♦ | 99 | 59 | 100 | 61 | 93 | 99 | 100 | 100 | 100 | |||
| 3 | 100 | 100 | 99 | 100 | 100 | 100 | 100 | 100 | 100 | |||
| 2 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | ||||
| A | 100 | 100 | 99 | 100 | 100 | 100 | 100 | |||||
| K | 100 | 100 | 99 | 99 | 100 | 100 | ||||||
| J | 100 | 59 | 77 | 76 | 76 | |||||||
| Q | 100 | 47 | 55 | 69 | ||||||||
| 7 | 70 | 48 | 60 | |||||||||
| 6 | 61 | 51 | ||||||||||
| 4 | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K | J | Q | 7 | 6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5♣ | 83 | 66 | 80 | 100 | 99 | 62 | 67 | 56 | 46 | 75 | 98 |
| 5♥ | 98 | 99 | 92 | 96 | 100 | 100 | 99 | 61 | 73 | 87 | |
| 5♠ | 100 | 58 | 100 | 100 | 100 | 83 | 99 | 99 | 100 | ||
| 5♦ | 70 | 90 | 100 | 100 | 79 | 50 | 92 | 100 | |||
| 3 | 100 | 100 | 48 | 66 | 100 | 100 | 100 | 100 | |||
| 2 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | ||||
| A | 100 | 100 | 84 | 100 | 100 | 100 | |||||
| K | 100 | 97 | 65 | 81 | 99 | ||||||
| J | 96 | 80 | 87 | 69 | |||||||
| Q | 90 | 40 | 59 | ||||||||
| 7 | 61 | 56 | |||||||||
| 6 | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K | J | Q | 7 |
|---|---|---|---|---|---|---|---|---|---|---|
| 5♣ | 76 | 99 | 76 | 92 | 89 | 100 | 100 | 100 | 100 | 100 |
| 5♥ | 98 | 100 | 99 | 56 | 74 | 97 | 100 | 99 | 100 | |
| 5♠ | 100 | 89 | 74 | 100 | 100 | 100 | 100 | 100 | ||
| 5♦ | 96 | 100 | 100 | 100 | 100 | 100 | 85 | |||
| 3 | 100 | 88 | 57 | 64 | 76 | 64 | 100 | |||
| 2 | 100 | 100 | 98 | 99 | 100 | 100 | ||||
| A | 100 | 100 | 99 | 55 | 100 | |||||
| K | 100 | 90 | 53 | 83 | ||||||
| J | 100 | 56 | 62 | |||||||
| Q | 55 | 64 | ||||||||
| 7 | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K | J | Q |
|---|---|---|---|---|---|---|---|---|---|
| 5♣ | 82 | 100 | 100 | 79 | 99 | 100 | 100 | 100 | 100 |
| 5♥ | 59 | 77 | 84 | 96 | 54 | 93 | 100 | 100 | |
| 5♠ | 98 | 100 | 74 | 61 | 98 | 100 | 100 | ||
| 5♦ | 99 | 100 | 64 | 61 | 100 | 100 | |||
| 3 | 100 | 77 | 84 | 92 | 100 | 87 | |||
| 2 | 100 | 96 | 92 | 66 | 100 | ||||
| A | 100 | 100 | 99 | 62 | |||||
| K | 100 | 82 | 99 | ||||||
| J | 91 | 100 | |||||||
| Q | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K | J |
|---|---|---|---|---|---|---|---|---|
| 5♣ | 98 | 100 | 100 | 88 | 96 | 100 | 100 | 100 |
| 5♥ | 55 | 89 | 99 | 62 | 100 | 100 | 100 | |
| 5♠ | 95 | 100 | 100 | 66 | 100 | 100 | ||
| 5♦ | 76 | 100 | 100 | 98 | 100 | |||
| 3 | 100 | 100 | 68 | 56 | 66 | |||
| 2 | 100 | 61 | 71 | 94 | ||||
| A | 100 | 61 | 89 | |||||
| K | 100 | 100 | ||||||
| J | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A | K |
|---|---|---|---|---|---|---|---|
| 5♣ | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| 5♥ | 99 | 100 | 100 | 100 | 100 | 100 | |
| 5♠ | 59 | 83 | 77 | 100 | 100 | ||
| 5♦ | 96 | 99 | 72 | 100 | |||
| 3 | 100 | 76 | 99 | 100 | |||
| 2 | 100 | 94 | 100 | ||||
| A | 100 | 98 | |||||
| K | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 | A |
|---|---|---|---|---|---|---|
| 5♣ | 100 | 100 | 100 | 100 | 100 | 100 |
| 5♥ | 100 | 100 | 100 | 100 | 100 | |
| 5♠ | 97 | 100 | 100 | 100 | ||
| 5♦ | 93 | 78 | 100 | |||
| 3 | 100 | 78 | 100 | |||
| 2 | 100 | 76 | ||||
| A | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 | 2 |
|---|---|---|---|---|---|
| 5♣ | 100 | 100 | 100 | 100 | 100 |
| 5♥ | 100 | 100 | 100 | 100 | |
| 5♠ | 38 | 98 | 100 | ||
| 5♦ | 99 | 100 | |||
| 3 | 100 | 98 | |||
| 2 | 100 |
| H \ M | 5♥ | 5♠ | 5♦ | 3 |
|---|---|---|---|---|
| 5♣ | 100 | 100 | 100 | 100 |
| 5♥ | 68 | 84 | 100 | |
| 5♠ | 61 | 56 | ||
| 5♦ | 97 | |||
| 3 | 100 |
| H \ M | 5♥ | 5♠ |
|---|---|---|
| 5♣ | 100 | 100 |
| 5♥ | 97 |
| H \ M | 5♥ |
|---|---|
| 5♣ | 100 |
Hover or tap a cell — the readout prices every opening for that hand.
10x10 v4 →The patterns
At 10×10 the headline is simple: lead strength. The strongest card opens on 58% of deals, the middle on 22%, the lowest on 19%. But the rule has a load-bearing exception — the manilha stays home. Hands holding at least one manilha are 28% of deals, and they open with the manilha only 12% of the time; when the strongest card is a manilha, the solve banks it and leads something else at 83%. “Lead strength” really means: lead your best plain card, keep the certain round in your pocket.
The locked stakes flip the policy. At 11×11, with the hand automatically worth three and no ladder left to threaten, the same 403 hands lead the lowest card 45% and the middle 39% — the strongest card opens just 17% of deals. With nothing to leverage, the opening becomes a probe: spend the cheap card, learn the round, and keep the winners for the rounds that decide the match.
Two more measured facts worth keeping. The lead decision is mostly crisp — 233 of the 403 charted hands at 10×10, and over 330 at 11×11, commit to one opening outright; the rest genuinely mix. And at 11×11 it barely matters who deals: the two roles' lead policies agree to within a tenth of a percentage point.
What a wrong lead costs
Averaged over deals, picking the worst available first card costs about 5 pp of match-win chance at 10×10 — and about 11 pp at 11×11, where there is no later ladder to claw a bad opening back.
The expensive traps cluster where the hand is strongest: holding the club manilha with two middling cards, the worst opening burns close to 20 pp at 10×10, and the same family reaches 44 pp at 11×11. Strong hands don't make the opening safe — they raise the stakes of getting it wrong. Walk any of these cells in the plate above and the readout shows exactly which openings bleed.